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The game world is fully open ended enabling the player to tackle these events as they please but, even out of order, The Chinese Room manages to keep the story moving forward. At this point night falls on this area and you're guided to the next key event. You spend most of your time playing simply following these balls of energy around the world until you've seen all that there is. Make no mistake, this is a purely narrative driven experience just like Dear Esther before it.Įach area of the village offers the chance to experience the chance to literally follow the ghosts of one of its inhabitants across town in order to discover what ultimately became of them. Brief dialog sequences give us insight into the world before the end of the world as families, couples, and apparitions appear.
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Over time, these light echoes gradually manage to form enough of a narrative foundation for players to follow. Spectral events punctuate the silence regularly pushing players to wander an open world in search of answers. Dropped into a small English town with no direction, the player will slowly begin to piece together the tragic fate of the town. The first few moments of the game are, quite frankly, unsettling and confusing.
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